Lucca Comics & Games
With an history dating back to 1966, Lucca Comics & Games [LC&G] is today the biggest cross-media pop culture Festival in Europe and one of the biggest in the world. Variety has recently described it as the "Pop-Culture Mecca".
At LC&G, the inner affinity among the various faces of geek / nerd culture are taken to the ultimate convergence. From Comics, to Games, to Sci-Fi, Horror and Fantasy literature, to Videogames, TV series, Music and Cosplaying: LC&G seizes each one of these aspects all within the monumental setting of Lucca, an intact late Medieval-Renaissance jewel surrounded by an historical wall belt of four kilometers.
LC&G's exhibitors are located in temporary pavilions throughout the main streets and squares covering a total ground that exceeds 40.000 sq m. Over 700 events, concerts, parades and activities are held in ancient buildings and urban areas, taking over the entire city. During the 2018 edition, in LC&G were hosted more than 50 international guests and a total of ticketed attendees exceeding 250.000 individuals. According to publicly available data, the city has been reached in the same days by almost 800.000 people.
If you are looking for an apt environment for an informed observation of pop culture and games festivals, you could hardly find any better place than LC&G.
IMT School for Advanced Studies Lucca
The IMT School for Advanced Studies Lucca is a public academic institution that acts as both a graduate school and research center that focuses on the analysis of economic, societal, technological and cultural systems.
Founded in 2005 as a public research university, the School has distinguished itself thanks to the quality and innovativeness of its research and doctoral Programs and its unique interdisciplinary nature, characterized by the complementarity of diverse methodologies derived from economics, management science, engineering, computer science, cognitive psychology, logic and science philosophy, applied mathematics, physics, political history, archaeology, art history and the analysis and management of cultural heritage.
The fusion between art, science and technology is also reflected in the School campus, the newly restored San Francesco Complex, which is found within the historic city center of Lucca. The IMT Campus includes spaces for research, laboratories, courses, living and recreation. Students as well as visitors are hosted within the Campus.
The IMT School is a dynamic and fastly growing institution, currently comprising a permanent faculty of 16 professors plus about 50 fix-term researchers and more than 100 PhD students. The School is actually growing very fast also thanks to its excellent performance in research and technology transfer.
An overview of the San Francesco Complex can be found here: https://www.imtlucca.it/en/campus/overview
CMON began in 2001 as CoolMiniOrNot.com, a community rating site where anyone could submit pictures of miniatures to be voted on by their peers. Numerous features were added to the site as it developed, helping it grow steadily over the years. While that website still exists for its original purpose, it has also become a major web store.
In 2011, CMON entered the board and tabletop game market and is well known for its focus on high-quality games featuring amazing miniatures and fun, engaging gameplay. Thanks to the support of its fans and stakeholders, CMON has published many critically acclaimed games, including Zombicide, Arcadia Quest, Blood Rage, Rising Sun, Cthulhu: Death May Die, and more. Many of those titles have inspired successful sequels and expansions.
CMON also publishes three established miniature game lines: A Song of Ice and Fire: Tabletop Miniatures Game, Dark Age, and Wrath of Kings. Other notable titles in CMON’s library include Potion Explosion, Gizmos, and The Grizzled to name a few. Our games can be found all over the world in all major markets and in multiple languages.
CMON has brought together world class talent, with established designers like Eric M. Lang and Michael Shinall heading up game development, industry-leading artists such as Adrian Smith and Edouard Guiton creating the worlds our games are played in, and partnering with legendary sculptor Mike McVey to bring life to the highly-detailed miniature figures that populate those worlds.